#ifndef QUAD_HPP #define QUAD_HPP #include #include #include struct VertexData { float x; float y; float z; float u; float v; }; class EngineQuad { public: std::vector vertices; std::vector indices; bgfx::VertexLayout layout; EngineQuad(void); EngineQuad(std::vector _v, std::vector _i); }; #endif