cmake_minimum_required(VERSION 3.30.0) project(eo VERSION 0.1 DESCRIPTION "Report to Houston" HOMEPAGE_URL "http://git.0xdeadbeer.xyz/0xdeadbeer/eo" LANGUAGES CXX) add_subdirectory("thirdparty/bgfx.cmake") add_subdirectory("thirdparty/glfw.cmake") add_subdirectory("thirdparty/imgui.cmake") add_subdirectory("thirdparty/assimp.cmake") add_subdirectory("thirdparty/glm.cmake") add_executable(eo src/eo.cpp) target_link_libraries(eo bx) target_link_libraries(eo bgfx) target_link_libraries(eo bimg) target_link_libraries(eo glfw) target_link_libraries(eo imgui) target_link_libraries(eo assimp) target_link_libraries(eo glm) # build shaders into /build/shaders/ file(GLOB SHADER_SOURCE_FILES "${PROJECT_SOURCE_DIR}/shaders/*.sc") set(SHADER_PLATFORM "linux") set(SHADER_PROFILE "440") file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/shaders") foreach(SHADER_SOURCE ${SHADER_SOURCE_FILES}) cmake_path(ABSOLUTE_PATH SHADER_SOURCE NORMALIZE) cmake_path(GET SHADER_SOURCE FILENAME SHADER_NAME) cmake_path(GET SHADER_SOURCE STEM SHADER_STEM) set(VERTEX_SHADER_TYPE -1) set(FRAGMENT_SHADER_TYPE -1) set(SHADER_TYPE) string(FIND "${SHADER_NAME}" "vs" VERTEX_SHADER_TYPE) string(FIND "${SHADER_NAME}" "fs" FRAGMENT_SHADER_TYPE) if(${VERTEX_SHADER_TYPE} GREATER -1) set(SHADER_TYPE "vertex") elseif(${FRAGMENT_SHADER_TYPE} GREATER -1) set(SHADER_TYPE "fragment") else() continue() endif() set(SHADER_COMMAND_ARGUMENTS "-f ${SHADER_SOURCE} -o ${CMAKE_CURRENT_BINARY_DIR}/shaders/${SHADER_LANGUAGE}/${SHADER_STEM}.bin --type ${SHADER_TYPE} --platform ${SHADER_PLATFORM} --profile ${SHADER_PROFILE}") set(SHADER_COMMAND "${PROJECT_SOURCE_DIR}/tools/shaderc ${SHADER_COMMAND_ARGUMENTS}") add_custom_target(${SHADER_NAME} ALL COMMAND /bin/bash -c "${SHADER_COMMAND}" ) endforeach()