#ifndef OBJECT_HPP #define OBJECT_HPP #include "bgfx/bgfx.h" #include #include class EngineObject { public: EngineObject(void); EngineObject(std::string texture); EngineQuad quad_data; glm::vec4 position; glm::vec4 rotation; glm::vec4 scale; bgfx::TextureHandle texture; bgfx::VertexBufferHandle vbh; bgfx::IndexBufferHandle ibh; }; #endif