diff --git a/01-introduction/.imgs/showcase.png b/01-introduction/.imgs/showcase.png index 5e08d16..a23f608 100644 Binary files a/01-introduction/.imgs/showcase.png and b/01-introduction/.imgs/showcase.png differ diff --git a/02-jumping/.imgs/showcase.png b/02-jumping/.imgs/showcase.png index bcfda38..1ed2494 100644 Binary files a/02-jumping/.imgs/showcase.png and b/02-jumping/.imgs/showcase.png differ diff --git a/02-jumping/src/main.c b/02-jumping/src/main.c index 1c5aaef..a2a2563 100644 --- a/02-jumping/src/main.c +++ b/02-jumping/src/main.c @@ -169,7 +169,7 @@ int main(int argc, char *argv[]) { switch_animation(player, idle_animation); if (game.jump) { switch_animation(player, jump_animation); - player->force -= movement_speed * 3; + player->force -= movement_speed * 2.5; player->y += player->force; player->colliding = 0; }