using System.Data; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace Introduction; public class Game1 : Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private Character player; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = true; player = new Character(); } protected override void Initialize() { player.Initialize(); base.Initialize(); } protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); player.LoadContent(Content); } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) Exit(); player.Update(gameTime); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); player.Draw(gameTime, _spriteBatch); base.Draw(gameTime); } }