# Graphics My little playground for everything graphics - `01-introduction`: SDL introduction (texture loading, player movement) - `02-jumping`: jumping in SDL (animations, jumping) - `03-network`: connection handling + server side calculations in SDL (client, server) - `04-map`: map generation testing for SDL - `05-opengl`: OpenGL introduction (texture loading) - `06-monogame`: Monogame introduction tests - `07-boilerplate`: Boilerplate OpenGL abstraction (batch rendering) - `08-particle-system`: Expanding OpenGL boilerplate for particle systems + texture loading ## Goal Experiments - [x] OpenGL boilerplate - [x] Particle Systems - [ ] Basic physics - [ ] Effects - [ ] Bloom - [ ] Blur - [ ] Sound - [ ] Multiplayer - [ ] Procedural map generation - [ ] Super Mario movement ## License The code is licensed under the GPL-3.0 license. See the `LICENSE` file for more information