#ifndef DEFS_H #define DEFS_H #include // Server details #define SERVER_ADDR "127.0.0.1" #define SERVER_PORT 9080 // ERRORS #define STDOK 0 #define STDERR -1 #define MEMERR -2 // SDL2 #define WINDOW_FLAGS SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL #define RENDERER_FLAGS SDL_RENDERER_ACCELERATED // MCS: Message Communication Standard #define SERVER_MESSAGE_LEN 10 #define CLIENT_MESSAGE_LEN 10 // MFS: Message Format Standard #define PLAYER_CONNECT_FORMAT 0 #define OBJECT_PROPERTIES_FORMAT 1 #define PLAYER_DISCONNECT_FORMAT 2 // MSCA: Message Communication Standard Actions #define LEFT_MOVEMENT 0b10000000 #define RIGHT_MOVEMENT 0b01000000 #define JUMP_MOVEMENT 0b00100000 #define CROUCH_MOVEMENT 0b00010000 // BS: Block Standard #define GRASS_BLOCK 0b10000000 #define COBBLE_BLOCK 0b01000000 #define LAVA_BLOCK 0b00100000 #endif