#include #include "structs.h" struct map *generate_map(int width, int height) { struct map *new_map = (struct map *) calloc(1, sizeof(struct map)); if (new_map == NULL) return NULL; int *map_blocks = (int *) calloc(width*height, sizeof(int)); if (map_blocks == NULL) return NULL; new_map->width = width; new_map->height = height; new_map->blocks = map_blocks; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { double scale = ((double) rand() / RAND_MAX); int block = scale * 3; int index = (y*width)+x; map_blocks[index] = block; } } fprintf(stdout, "Value of first block -> %d\n", map_blocks[0]); return new_map; }