2023-10-15 18:38:47 +00:00
|
|
|
#version 330 core
|
|
|
|
in vec4 frag_pos;
|
|
|
|
in vec4 frag_normal;
|
2023-10-16 18:48:12 +00:00
|
|
|
|
2023-10-15 18:38:47 +00:00
|
|
|
out vec4 output;
|
|
|
|
|
|
|
|
void main() {
|
|
|
|
vec4 ambient = vec4(0.0, 0.2, 0.46, 1.0);
|
|
|
|
|
2023-10-16 18:48:12 +00:00
|
|
|
vec4 light_location = vec4(0.0, 5.0, 0.0, 0.0);
|
2023-10-15 18:38:47 +00:00
|
|
|
vec4 light_color = vec4(0.1, 0.1, 0.2, 1.0);
|
|
|
|
vec4 light_distance = frag_pos - light_location;
|
|
|
|
float inverted_dot = -dot(frag_normal.xyz, light_distance.xyz);
|
|
|
|
|
|
|
|
output = ambient * light_color * inverted_dot;
|
|
|
|
}
|