2023-10-10 21:33:10 +00:00
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cmake_minimum_required(VERSION 3.25)
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project(ssts C)
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2023-10-11 20:25:22 +00:00
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set(SOURCE_FILES main.c)
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set(HEADER_FILES )
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set(SHADER_FILES shader.vert shader.frag)
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foreach(SHADER IN LISTS SHADER_FILES)
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configure_file(${SHADER} ${CMAKE_CURRENT_BINARY_DIR} COPYONLY)
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endforeach()
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add_executable(${PROJECT_NAME} ${HEADER_FILES} ${SOURCE_FILES} ${SHADER_FILES})
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2023-10-10 21:33:10 +00:00
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# We need a CMAKE_DIR with some code to find external dependencies
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")
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2023-10-14 16:24:51 +00:00
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find_package(PkgConfig REQUIRED)
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2023-10-10 21:33:10 +00:00
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find_package(OpenGL REQUIRED)
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find_package(GLUT REQUIRED)
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find_package(GLEW REQUIRED)
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2023-10-11 20:25:22 +00:00
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find_package(assimp REQUIRED)
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2023-10-14 16:24:51 +00:00
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find_package(cglm REQUIRED)
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2023-10-10 21:33:10 +00:00
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2023-10-14 16:24:51 +00:00
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include_directories(${PROJECT_NAME} ${OPENGL_INCLUDE_DIRS} ${GLUT_INCLUDE_DIRS} ${GLEW_INCLUDE_DIRS} ${ASSIMP_INCLUDE_DIRS} ${CGLM_INCLUDE_DIRS})
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2023-10-10 21:33:10 +00:00
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2023-10-14 16:24:51 +00:00
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target_link_libraries(${PROJECT_NAME} ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${GLEW_LIBRARIES} ${ASSIMP_LIBRARIES} ${CGLM_LIBRARIES} m)
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