Repository: add README.md file

This commit is contained in:
0xdeadbeer 2023-10-22 14:11:36 +02:00
parent a19b1370ac
commit 02247a6182
4 changed files with 43 additions and 3 deletions

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cmake_minimum_required(VERSION 3.25) cmake_minimum_required(VERSION 3.25)
project(ssts C) project(gravity C)
set(SOURCE_FILES main.c) set(SOURCE_FILES main.c)
set(HEADER_FILES ) set(HEADER_FILES )
@ -12,7 +12,7 @@ add_custom_target(assets ALL
${PROJECT_BINARY_DIR}/assets ${PROJECT_BINARY_DIR}/assets
COMMENT "Copying assets to build folder") COMMENT "Copying assets to build folder")
add_dependencies(ssts assets) add_dependencies(gravity assets)
# We need a CMAKE_DIR with some code to find external dependencies # We need a CMAKE_DIR with some code to find external dependencies
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/") set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/")

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<p align="center">
<img src=".imgs/icon.png" width="200"/>
</p>
# Gravity
---
Pet project simulator for interactions between matter built off of OpenGL and C.
Goals and features:
- [x] Law of gravitation
- [x] Object tracing
- [ ] Toggle object tracing
- [ ] Grid
- [ ] Toggle Grid
- [ ] File format for importing scenes
- [ ] Collision
- [ ] Soft-bodies and structures
## Installation
Gravity uses CMake as its build automation system. To download and run gravity, please follow these steps:
- Clone the repository `git clone https://github.com/0xdeadbeer/gravity`
- Create a build directory `mkdir build`
- Go into the build directory `cd build`
- Generate build files `cmake ..`
- Compile project `make all`
- Run `./gravity`
- Enjoy
## Contributions
We highly encourage playing around with the software and contributing to the project.
Before opening a pull request, the contributor is expected to open an issue in which they thoroughly describe the issue (or feature) they're solving (or implementing).
## License
Gravity is licensed under the GPL-3.0 license. See the `LICENSE` file for more information.