10 lines
189 B
GLSL
10 lines
189 B
GLSL
#version 330 core
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layout (location = 0) in vec3 pos;
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layout (location = 1) in vec3 col;
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out vec3 color;
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void main() {
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gl_Position = vec4(pos.x, pos.y, pos.z, 1.0f);
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color = col;
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} |