gravity/assets/shaders/shader.vert
2023-10-15 20:38:47 +02:00

16 lines
357 B
GLSL

#version 330 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec3 normal;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec4 frag_pos;
out vec4 frag_normal;
void main() {
gl_Position = projection * view * model * vec4(pos.xyz, 1.0);
frag_pos = gl_Position;
frag_normal = model * vec4(normal.xyz, 1.0);
}