gravity/shader.frag
2023-10-14 18:24:51 +02:00

8 lines
143 B
GLSL

#version 330 core
in vec3 color;
out vec4 output;
void main() {
output = vec4(color.xyz, 1.0f);
// output = vec4(1.0, 1.0, 1.0, 1.0);
}