rendlib/math.c

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#include "math.h"
#include "include/object.h"
#include <cglm/cglm.h>
float frand48(void) {
float number = (float) rand() / (float) (RAND_MAX + 1.0);
float side = rand() % 2;
if (side == 0) {
number = -number;
}
return number;
}