#ifndef CAMERA_H #define CAMERA_H #include #include #define CAMERA_PERSPECTIVE 0x1 #define CAMERA_ORTHOGONAL 0x2 struct camera { int type; float fov; float near_z; float far_z; float yaw; float pitch; float sensitivity; float viewport_modifier; vec3 pos; vec3 front; vec3 center; vec3 up; mat4 view; mat4 projection; }; struct camera *create_camera(int type); int bake_camera(struct camera *c); #endif