rendlib/include/math.h
Kevin Jerebica a176afab7e init: kick-off repository from gravity's SC
source code was taken from my project gravity and
modified so I can reuse the renderer in other projects.
I will also upgrade it, free it from old bugs, put more
effort into learning the math behind rendering, etc.
2024-10-08 00:15:42 +02:00

11 lines
184 B
C

#ifndef MATH_H
#define MATH_H
#include "object.h"
#include <cglm/cglm.h>
float frand48(void);
void calculate_gravity(struct object *src, struct object *target, vec3 force);
#endif