rendlib/include/object.h
Kevin Jerebica a176afab7e init: kick-off repository from gravity's SC
source code was taken from my project gravity and
modified so I can reuse the renderer in other projects.
I will also upgrade it, free it from old bugs, put more
effort into learning the math behind rendering, etc.
2024-10-08 00:15:42 +02:00

46 lines
911 B
C

#ifndef OBJECT_H
#define OBJECT_H
#include <cglm/cglm.h>
#define MAX_PATHS 2000
struct model {
float *vertices;
unsigned int *indices;
float *normals;
long vertices_num;
long indices_num;
long normals_num;
};
struct object {
vec4 translation_force;
vec4 position;
vec3 color;
float mass;
void *next;
float *paths;
int paths_num;
int paths_max;
struct model *model;
float scale;
unsigned int vao; // array object for the actual object
unsigned int vbo; // buffer for vertices
unsigned int ebo; // buffer for indices
unsigned int nbo; // buffer for normals
unsigned int pvao; // array object for paths
unsigned int pbo; // buffer for paths
};
struct model *load_model(const char *path);
int record_path(struct object *obj);
struct object *create_object(struct object **o, float mass, struct model *model);
#endif