eo/shaders/varying.def.sc

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2024-11-15 00:12:51 +00:00
vec2 a_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
vec3 a_position : POSITION;
vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);