repo: add README
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GAME
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GAME
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EO
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RETRO 2D GAME
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FRONT-BACK
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CRAFTING SYSTEM
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STORY
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PRESTORY
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Nei, a computer engineer, electrician, as well as a soldier. You are stranded
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in a lost colony of EnO, a planet once deemed all-important for the members of
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the ISN - Inter-Stellar Nations. For hundreds of stellar revolutions, the
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planet served as an ingress to the Cycos system. Inside the Cycos system, one
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found 6 planets, all extremely abundant in rich and valuable materials. The
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star's radius spanned millions of kilometers and was seen as a perfect
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candidate for building a megastructure around and extrapolating all energy.
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Although abundant in materials, these planets housed the most extreme of
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environments in the whole universe. At first, EnO was the only candidate that
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seemed to have a normal terrain, relatively safe conditions for a planet with
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an extremely thin atmosphere, and lack of planetary hazards like strong storms,
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tsunamis, strong earthquakes, and similar. Many ISN nations started colonies on
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this planet to study the rich planets from up close. But due to the ignorance
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of the whole ISN, none of the nations sought to resolve the sharing of land
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through peace, but only through extensive imperialism. Which led to everything
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but victory. Through revolutions, the nations saw that there was no place
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left for EnO. The planet itself turned out to be a hazard because of the
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explosives and traps still active. The ones still alive on that planet have
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been left there to rot with the already rotten. You are one of them. And you
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have to escape this new-born hell.
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MAIN STORY
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ENDING
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Nei crafts the ship and traverses the Cycos system, leaving the hell behind.
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README
61
README
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EO
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RETRO 2D GAME
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FRONT-BACK
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CRAFTING SYSTEM
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2D game. You can find game info inside the GAME file
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STORY
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TECHNICALS
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PRESTORY
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The underlying API renderer is BGFX.
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Source code is C++.
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Nei, a computer engineer, electrician, as well as a soldier. You are stranded
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in a lost colony of EnO, a planet once deemed all-important for the members of
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the ISN - Inter-Stellar Nations. For hundreds of stellar revolutions, the
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planet served as an ingress to the Cycos system. Inside the Cycos system, one
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found 6 planets, all extremely abundant in rich and valuable materials. The
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star's radius spanned millions of kilometers and was seen as a perfect
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candidate for building a megastructure around and extrapolating all energy.
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Although abundant in materials, these planets housed the most extreme of
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environments in the whole universe. At first, EnO was the only candidate that
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seemed to have a normal terrain, relatively safe conditions for a planet with
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an extremely thin atmosphere, and lack of planetary hazards like strong storms,
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tsunamis, strong earthquakes, and similar. Many ISN nations started colonies on
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this planet to study the rich planets from up close. But due to the ignorance
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of the whole ISN, none of the nations sought to resolve the sharing of land
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through peace, but only through extensive imperialism. Which led to everything
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but victory. Through revolutions, the nations saw that there was no place
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left for EnO. The planet itself turned out to be a hazard because of the
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explosives and traps still active. The ones still alive on that planet have
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been left there to rot with the already rotten. You are one of them. And you
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have to escape this new-born hell.
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The game also uses other libraries related to BGFX
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such as BX and BIMG
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MAIN STORY
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Windowing is handled by GLFW
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Debugging is handled by ImGui
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Model loading is handled by Assimp
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Math functions are provided by GLM
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shaders are compiled to 440 GLSL for Linux.
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BUILD AND RUN
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ENDING
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git clone http://git.0xdeadbeer.xyz/0xdeadbeer/eo
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Nei crafts the ship and traverses the Cycos system, leaving the hell behind.
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cd eo
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mkdir build
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cd build
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cmake ..
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make
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./eo # run the game
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SUBMODULES
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bgfx.cmake
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glfw.cmake
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imgui.cmake
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assimp.cmake
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glm.cmake
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