eo/shaders/fs_basic.sc

15 lines
273 B
Scala

$input v_texcoord0
uniform sampler2D u_texture_color;
#include <bgfx_shader.sh>
#include <shaderlib.sh>
void main() {
vec4 color = texture2D(u_texture_color, v_texcoord0);
if (color.r == 0 && color.g == 0 && color.b == 0) {
return;
}
gl_FragColor = color;
}