My playground for everything graphics.
|
||
---|---|---|
.imgs | ||
01-introduction | ||
02-jumping | ||
03-network | ||
04-map | ||
05-opengl | ||
06-monogame | ||
07-boilerplate | ||
08-particle-system | ||
.gitignore | ||
.gitmodules | ||
LICENSE | ||
README.md |
Graphics
My little playground for everything graphics
01-introduction
: SDL introduction (texture loading, player movement)02-jumping
: jumping in SDL (animations, jumping)03-network
: connection handling + server side calculations in SDL (client, server)04-map
: map generation testing for SDL05-opengl
: OpenGL introduction (texture loading)06-monogame
: Monogame introduction tests07-boilerplate
: Boilerplate OpenGL abstraction (batch rendering)08-particle-system
: Expanding OpenGL boilerplate for particle systems + texture loading
Goal Experiments
- OpenGL boilerplate
- Particle Systems
- Basic physics
- Effects
- Bloom
- Blur
- Sound
- Multiplayer
- Procedural map generation
- Super Mario movement
License
The code is licensed under the GPL-3.0 license. See the LICENSE
file for more information