graphics/06-monogame/GUI/UI/Scene.cs

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using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace GUI.UIElements;
public class Scene
{
private static ContentManager? _content;
public static ContentManager content
{
get { return _content; }
set
{
if (_content is not null)
return;
_content = value;
}
}
private static GraphicsDeviceManager? _graphics;
public static GraphicsDeviceManager graphics
{
get { return _graphics; }
set
{
if (_graphics is not null)
return;
_graphics = value;
}
}
private static SpriteBatch? _spriteBatch;
public static SpriteBatch spriteBatch
{
get { return _spriteBatch; }
set
{
if (_spriteBatch is not null)
return;
_spriteBatch = value;
}
}
public List<Drawable> drawables;
public Scene()
{
drawables = new List<Drawable>();
}
public void Initialize()
{
foreach (Drawable drawable in drawables)
drawable.Initialize();
}
public void Update(GameTime gameTime)
{
foreach (Drawable drawable in drawables)
drawable.Update(gameTime);
}
public void Draw(GameTime gameTime)
{
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend);
foreach (Drawable drawable in drawables)
drawable.Draw(gameTime);
spriteBatch.End();
}
}