graphics/05-opengl/assets/shaders/vertex.glsl

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#version 330 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec2 texture_coord;
uniform vec3 size;
uniform ivec3 offset;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec2 tex_coord;
void main() {
vec3 new_pos = pos.xyz + offset.xyz;
new_pos = new_pos.xyz * size.xyz;
gl_Position = projection * view * model * vec4(new_pos.xyz, 1.0);
tex_coord = texture_coord;
}