graphics/06-monogame/GUI/UI/Drawable.cs

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using System;
using System.Data;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace GUI.UIElements;
public class DrawableData
{
public Texture2D texture;
public Vector2 position = Vector2.Zero;
public Vector2 scale = Vector2.One;
public float rotation = 0.0f;
public DrawableData(Texture2D? texture)
{
if (texture is not null)
{
this.texture = texture;
return;
}
this.texture = Scene.content.Load<Texture2D>("button-default-texture");
}
}
public enum DrawableType
{
Container,
Text,
Button,
}
public abstract class Drawable
{
public DrawableType drawableType;
public abstract void Initialize();
public abstract void Update(GameTime gameTime);
public abstract void Draw(GameTime gameTime);
}