06: initialize basic GUI with button functionality
This commit is contained in:
parent
727d3535ba
commit
ae2c68bb24
36
06-monogame/GUI/.config/dotnet-tools.json
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36
06-monogame/GUI/.config/dotnet-tools.json
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{
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"version": 1,
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"isRoot": true,
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"tools": {
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"dotnet-mgcb": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb"
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]
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},
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"dotnet-mgcb-editor": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb-editor"
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]
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},
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"dotnet-mgcb-editor-linux": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb-editor-linux"
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]
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},
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"dotnet-mgcb-editor-windows": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb-editor-windows"
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]
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},
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"dotnet-mgcb-editor-mac": {
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"version": "3.8.1.303",
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"commands": [
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"mgcb-editor-mac"
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]
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}
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}
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}
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15
06-monogame/GUI/Content/Content.mgcb
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15
06-monogame/GUI/Content/Content.mgcb
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin/$(Platform)
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/intermediateDir:obj/$(Platform)
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/platform:DesktopGL
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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#---------------------------------- Content ---------------------------------#
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29
06-monogame/GUI/GUI.csproj
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29
06-monogame/GUI/GUI.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0</TargetFramework>
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<RollForward>Major</RollForward>
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<PublishReadyToRun>false</PublishReadyToRun>
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<TieredCompilation>false</TieredCompilation>
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</PropertyGroup>
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<PropertyGroup>
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<ApplicationManifest>app.manifest</ApplicationManifest>
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<ApplicationIcon>Icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Icon.ico" />
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<None Remove="Icon.bmp" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Icon.ico" />
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<EmbeddedResource Include="Icon.bmp" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
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</ItemGroup>
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<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
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<Message Text="Restoring dotnet tools" Importance="High" />
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<Exec Command="dotnet tool restore" />
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</Target>
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</Project>
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53
06-monogame/GUI/Game1.cs
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53
06-monogame/GUI/Game1.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using GUI.UIElements;
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namespace GUI;
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public class Game1 : Game
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{
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private GraphicsDeviceManager _graphics;
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private SpriteBatch _spriteBatch;
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private Button mainButton;
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public Game1()
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{
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_graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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}
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protected override void Initialize()
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{
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mainButton = new Button(new Vector2(10.0f, 10.0f), new Vector2(80.0f, 40.0f), null, _graphics);
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base.Initialize();
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}
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protected override void LoadContent()
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{
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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}
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protected override void Update(GameTime gameTime)
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{
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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mainButton.Update(gameTime);
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.Black);
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_spriteBatch.Begin();
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mainButton.Draw(_spriteBatch, gameTime);
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_spriteBatch.End();
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base.Draw(gameTime);
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}
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}
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BIN
06-monogame/GUI/Icon.bmp
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BIN
06-monogame/GUI/Icon.bmp
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Binary file not shown.
After Width: | Height: | Size: 256 KiB |
BIN
06-monogame/GUI/Icon.ico
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BIN
06-monogame/GUI/Icon.ico
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Binary file not shown.
After Width: | Height: | Size: 144 KiB |
3
06-monogame/GUI/Program.cs
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3
06-monogame/GUI/Program.cs
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using var game = new GUI.Game1();
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game.Run();
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81
06-monogame/GUI/UIElements/Button.cs
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81
06-monogame/GUI/UIElements/Button.cs
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using Vector2 = Microsoft.Xna.Framework.Vector2;
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namespace GUI.UIElements;
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public class Button
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{
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private Texture2D texture;
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private Vector2 pos;
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private Vector2 size;
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private float rot;
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private Color _bgColor;
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public Color bgColor
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{
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get { return _bgColor; }
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set
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{
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_bgColor = value;
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texture.SetData(new Color[] { _bgColor });
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}
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}
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public Button(Vector2? pos, Vector2? size, float? rot, GraphicsDeviceManager graphics)
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{
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this.pos = pos ?? Vector2.Zero;
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this.size = size ?? Vector2.One;
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this.rot = rot ?? 0.0f;
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texture = new Texture2D(graphics.GraphicsDevice, 1, 1);
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bgColor = Color.Green;
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}
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public void OnClick(GameTime gameTime)
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{
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Console.WriteLine("You pressed a button!");
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this.bgColor = Color.Yellow;
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}
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public void OnHover(GameTime gameTime)
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{
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Console.WriteLine("You're hovering over the button!");
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this.bgColor = Color.Red;
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}
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public void NoEvent(GameTime gameTime)
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{
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this.bgColor = Color.Green;
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}
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public void Update(GameTime gameTime)
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{
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var mstate = Mouse.GetState();
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Vector2 mousePosition = mstate.Position.ToVector2();
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bool insideHorizontalBoundary = (mousePosition.X > pos.X) && (mousePosition.X < (pos.X + size.X));
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bool insideVerticalBoundary = (mousePosition.Y > pos.Y) && (mousePosition.Y < (pos.Y + size.Y));
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if (!insideHorizontalBoundary || !insideVerticalBoundary)
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{
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this.NoEvent(gameTime);
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return;
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}
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if (Mouse.GetState().LeftButton == ButtonState.Pressed)
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{
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this.OnClick(gameTime);
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return;
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}
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this.OnHover(gameTime);
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}
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public void Draw(SpriteBatch spriteBatch, GameTime gameTime)
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{
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spriteBatch.Draw(texture, new Rectangle((int) pos.X, (int) pos.Y, (int) size.X, (int) size.Y), Color.White);
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}
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}
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43
06-monogame/GUI/app.manifest
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06-monogame/GUI/app.manifest
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<?xml version="1.0" encoding="utf-8"?>
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<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
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<assemblyIdentity version="1.0.0.0" name="GUI"/>
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<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
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<security>
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<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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<requestedExecutionLevel level="asInvoker" uiAccess="false" />
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</requestedPrivileges>
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</security>
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</trustInfo>
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<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
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<application>
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<!-- A list of the Windows versions that this application has been tested on and is
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is designed to work with. Uncomment the appropriate elements and Windows will
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automatically selected the most compatible environment. -->
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<!-- Windows Vista -->
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<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
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<!-- Windows 7 -->
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<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
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<!-- Windows 8 -->
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<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
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<!-- Windows 8.1 -->
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<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
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<!-- Windows 10 -->
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<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
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</application>
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</compatibility>
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<application xmlns="urn:schemas-microsoft-com:asm.v3">
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<windowsSettings>
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<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
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<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness>
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</windowsSettings>
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</application>
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</assembly>
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<p align="center">
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<p align="center">
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<img src=".imgs/sdl.png" width="200"/>
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<img src=".imgs/sdl.png" width="200"/>
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<br>
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<img src=".imgs/opengl.png" width="200"/>
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<img src=".imgs/opengl.png" width="200"/>
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<br>
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<img src=".imgs/monogame.png" width="200"/>
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<img src=".imgs/monogame.png" width="200"/>
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<br>
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</p>
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</p>
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# Graphics
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# Graphics
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