13 lines
208 B
GLSL
13 lines
208 B
GLSL
#version 330 core
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in vec4 _color;
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in vec2 _texture_position;
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in float _ctt;
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out vec4 color;
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uniform sampler2D sampler;
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void main() {
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color = texture(sampler, _texture_position) * (_color * _ctt);
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}
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