graphics/06-monogame/GUI/Game1.cs

74 lines
1.8 KiB
C#

using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using GUI.UIElements;
namespace GUI;
public class Game1 : Game
{
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
private Scene mainScene;
public Game1()
{
_graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
IsMouseVisible = true;
}
protected override void Initialize()
{
_spriteBatch = new SpriteBatch(GraphicsDevice);
Scene.graphics = _graphics;
Scene.spriteBatch = _spriteBatch;
Scene.content = Content;
mainScene = new Scene();
DrawableData drawableData = new DrawableData("button");
drawableData.position = new Vector2(100.0f, 100.0f);
void buttonOnClick(Button obj)
{
Console.WriteLine("ACTION CALLED SUCCESSFULLY!");
}
ButtonData buttonData = new ButtonData(buttonOnClick);
buttonData.text = "Click me!";
Button mainButton = new Button(drawableData, buttonData);
mainScene.drawables.Add(mainButton);
mainScene.Initialize();
base.Initialize();
}
protected override void LoadContent()
{
}
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
mainScene.Update(gameTime);
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Black);
mainScene.Draw(gameTime);
base.Draw(gameTime);
}
}