graphics/05-opengl/assets/shaders/shader.frag
2023-12-01 00:36:23 +01:00

13 lines
184 B
GLSL

#version 330 core
out vec4 color;
in vec2 tex_coord;
uniform sampler2D texture1;
void main() {
color = texture(texture1, tex_coord);
if (color.a < 0.1)
discard;
}