13 lines
184 B
GLSL
13 lines
184 B
GLSL
#version 330 core
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out vec4 color;
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in vec2 tex_coord;
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uniform sampler2D texture1;
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void main() {
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color = texture(texture1, tex_coord);
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if (color.a < 0.1)
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discard;
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}
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