12 lines
209 B
GLSL
12 lines
209 B
GLSL
#version 330 core
|
|
|
|
layout (location = 0) in vec3 pos;
|
|
layout (location = 1) in vec2 texture_coord;
|
|
|
|
out vec2 tex_coord;
|
|
|
|
void main() {
|
|
gl_Position = vec4(pos.xyz, 1.0);
|
|
tex_coord = texture_coord;
|
|
}
|