13 lines
224 B
GLSL
13 lines
224 B
GLSL
#version 330 core
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in vec4 _color;
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in vec2 _texture_position;
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in float _ctt;
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out vec4 color;
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void main() {
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// color = texture(sampler, _texture_position);
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//color = vec4(1.0, 1.0, 1.0, 1.0);
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color = _color;
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}
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