15 lines
275 B
GLSL
15 lines
275 B
GLSL
#version 330 core
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layout (location = 0) in vec3 pos;
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layout (location = 1) in vec2 texture_coord;
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uniform mat4 view;
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uniform mat4 projection;
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out vec2 tex_coord;
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void main() {
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gl_Position = projection * view * vec4(pos.xyz, 1.0);
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tex_coord = texture_coord;
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}
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