2023-10-10 21:33:10 +00:00
|
|
|
#include <stdio.h>
|
|
|
|
#include <GL/glew.h>
|
|
|
|
#include <GL/freeglut.h>
|
|
|
|
|
2023-10-11 20:25:22 +00:00
|
|
|
unsigned int vao;
|
|
|
|
unsigned int vbo;
|
|
|
|
unsigned int shader_program;
|
|
|
|
unsigned int vertex_shader;
|
|
|
|
unsigned int fragment_shader;
|
|
|
|
|
|
|
|
const char *vertex_shader_location = "./shader.vert";
|
|
|
|
const char *fragment_shader_location = "./shader.frag";
|
|
|
|
|
|
|
|
float vertices[] = {
|
|
|
|
-0.5f, -0.5f, 0.0f,
|
|
|
|
0.5f, -0.5f, 0.0f,
|
|
|
|
0.0f, 0.5f, 0.0f
|
|
|
|
};
|
|
|
|
|
|
|
|
int load_shader(const char *path, unsigned int shader) {
|
|
|
|
FILE *fp = fopen(path, "r");
|
|
|
|
int len = 0;
|
|
|
|
char *ftext;
|
|
|
|
|
|
|
|
if (fp == NULL) {
|
|
|
|
fprintf(stderr, "Error: Cannot open file '%s'\n", path);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
fseek(fp, 0L, SEEK_END);
|
|
|
|
len = ftell(fp);
|
|
|
|
|
|
|
|
if (len == -1) {
|
|
|
|
fprintf(stderr, "Error: Cannot fetch length of file '%s'\n", path);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
fseek(fp, 0L, SEEK_SET);
|
|
|
|
|
|
|
|
ftext = (char *) malloc(len);
|
|
|
|
if (ftext == NULL) {
|
|
|
|
fprintf(stderr, "Error: Cannot allocate enough memory for file's contents '%s'\n", path);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
fread(ftext, sizeof(char), len, fp);
|
|
|
|
fclose(fp);
|
|
|
|
|
|
|
|
glShaderSource(shader, 1, (const char **) &ftext, &len);
|
|
|
|
glCompileShader(shader);
|
|
|
|
|
|
|
|
int success;
|
|
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &success);
|
|
|
|
|
|
|
|
if (success != GL_TRUE) {
|
|
|
|
int log_length;
|
|
|
|
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
|
|
|
|
|
|
|
|
char log[log_length];
|
|
|
|
glGetShaderInfoLog(shader, log_length, NULL, log);
|
|
|
|
|
|
|
|
fprintf(stderr, "Shader Compilation Error: %s\n", log);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// RUD
|
|
|
|
free(ftext);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int setup() {
|
|
|
|
vertex_shader = glCreateShader(GL_VERTEX_SHADER);
|
|
|
|
fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
|
|
|
|
if (load_shader(vertex_shader_location, vertex_shader) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (load_shader(fragment_shader_location, fragment_shader) == -1) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
shader_program = glCreateProgram();
|
|
|
|
glAttachShader(shader_program, vertex_shader);
|
|
|
|
glAttachShader(shader_program, fragment_shader);
|
|
|
|
glLinkProgram(shader_program);
|
2023-10-10 21:33:10 +00:00
|
|
|
|
2023-10-11 20:25:22 +00:00
|
|
|
int success;
|
|
|
|
glGetProgramiv(shader_program, GL_LINK_STATUS, &success);
|
|
|
|
|
|
|
|
if (success != GL_TRUE) {
|
|
|
|
int log_length;
|
|
|
|
glGetProgramiv(shader_program, GL_INFO_LOG_LENGTH, &log_length);
|
|
|
|
|
|
|
|
char log[log_length];
|
|
|
|
glGetProgramInfoLog(shader_program, log_length, NULL, log);
|
|
|
|
|
|
|
|
fprintf(stderr, "Shader Compilation Error: %s\n", log);
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
glGenVertexArrays(1, &vao);
|
|
|
|
glGenBuffers(1, &vbo);
|
|
|
|
|
|
|
|
// RUD
|
|
|
|
glDeleteShader(vertex_shader);
|
|
|
|
glDeleteShader(fragment_shader);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
int post_setup() {
|
|
|
|
glBindVertexArray(vao);
|
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
|
|
|
|
|
|
|
|
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*) 0);
|
|
|
|
glEnableVertexAttribArray(0);
|
|
|
|
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
|
|
glBindVertexArray(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void keyboard(unsigned char key, int x, int y) {
|
|
|
|
switch (key) {
|
|
|
|
case '\x1B':
|
|
|
|
{
|
|
|
|
exit(EXIT_SUCCESS);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void display() {
|
|
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
|
|
|
glUseProgram(shader_program);
|
|
|
|
glBindVertexArray(vao);
|
|
|
|
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
|
|
|
|
|
|
glutSwapBuffers();
|
|
|
|
}
|
|
|
|
|
|
|
|
int main(int argc, char **argv) {
|
2023-10-10 21:33:10 +00:00
|
|
|
glutInit(&argc, argv);
|
|
|
|
glutCreateWindow("Simple Space Time Simulator");
|
|
|
|
GLenum err = glewInit();
|
|
|
|
if (err != GLEW_OK) {
|
|
|
|
fprintf(stderr, "Error: %s\n", glewGetErrorString(err));
|
2023-10-11 20:25:22 +00:00
|
|
|
return EXIT_FAILURE;
|
|
|
|
}
|
|
|
|
|
|
|
|
fprintf(stdout, "Status: using with GLEW %s\n", glewGetString(GLEW_VERSION));
|
|
|
|
|
|
|
|
glutKeyboardFunc(&keyboard);
|
|
|
|
glutDisplayFunc(&display);
|
|
|
|
|
|
|
|
if (setup() == -1) {
|
|
|
|
fprintf(stderr, "Error: Failed to setup\n");
|
2023-10-10 21:33:10 +00:00
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
2023-10-11 20:25:22 +00:00
|
|
|
if (post_setup() == -1) {
|
|
|
|
fprintf(stderr, "Error: Failed to post-setup\n");
|
|
|
|
return -1;
|
|
|
|
}
|
2023-10-10 21:33:10 +00:00
|
|
|
|
2023-10-11 20:25:22 +00:00
|
|
|
glutMainLoop();
|
|
|
|
|
|
|
|
return EXIT_SUCCESS;
|
2023-10-10 21:33:10 +00:00
|
|
|
}
|