gravity/shader.vert

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#version 330 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec3 col;
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uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec3 color;
void main() {
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gl_Position = projection * view * model * vec4(pos.xyz, 1.0);
color = col;
}