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#version 330 core
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layout (location = 0) in vec3 pos;
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layout (location = 1) in vec3 col;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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out vec3 color;
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2023-10-11 20:25:22 +00:00
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void main() {
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gl_Position = projection * view * model * vec4(pos.xyz, 1.0);
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2023-10-12 17:43:06 +00:00
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color = col;
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2023-10-11 20:25:22 +00:00
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}
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