gravity/shader.vert
2023-10-14 18:24:51 +02:00

14 lines
269 B
GLSL

#version 330 core
layout (location = 0) in vec3 pos;
layout (location = 1) in vec3 col;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
out vec3 color;
void main() {
gl_Position = projection * view * model * vec4(pos.xyz, 1.0);
color = col;
}