graphics/07-boilerplate/assets/shaders/default_fragment.glsl

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2023-12-15 20:43:42 +00:00
#version 330 core
in vec4 _color;
in vec2 _texture_position;
in float _ctt;
out vec4 color;
void main() {
// color = texture(sampler, _texture_position);
//color = vec4(1.0, 1.0, 1.0, 1.0);
color = _color;
}