Repository: update 01 and 02 images
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@ -169,7 +169,7 @@ int main(int argc, char *argv[]) {
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switch_animation(player, idle_animation);
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if (game.jump) {
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switch_animation(player, jump_animation);
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player->force -= movement_speed * 3;
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player->force -= movement_speed * 2.5;
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player->y += player->force;
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player->colliding = 0;
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}
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