graphics/08-particle-system/README.md
2023-12-23 17:09:43 +01:00

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Particle System OpenGL

Contains a particle system abstraction on top of the previous OpenGL boilerplate code (07-boilerplate).

Each particle system is supposed (although not necessary) to have 1 renderer fully for itself. Meaning that all the particles will be batched into 1 draw call.